![]() So you’ll need to uncheck the Auto detect texture folder and hit the Browse button. If you run into that problem, a quick tip for you is,” you’ll need to set your texture path and find that under help and settings.” You may just get more of this kind of map view that you get a few zoom back far enough where things are just colored pixels. You go under the View menu these used textures are grayed out. #Terraria map viewer downloadThe terra firma mapping utility for terraria is that you may not see it in all this pretty detail if you download this utility and try to use it. So it’ll actually highlight all the things together. If you’re going to look for particular items, all kinds of stuff you can look for but the one really useful thing is Terraria Map Viewer, of course, to look for some chests. Some Other Things You Can Also See in Terraria Map.The Thing You Also May See In Terraria Map Viewer.Please let me know your thoughts about that. ![]() So right now I'm not sure if I should report a possible bug in the world generation or not. Please let me know if I made any mistake by sending a mail to or posting a comment to GitHub, thanks in advance.Īlso after testing several world files, it seems that on the most left and right world borders (specially the left by what I've seen so far), there are misplaced blocks and even liquids, but in game I can't seem to travel to proper world ends, so perhaps those are bugs that the Terraria devs didn't find. #Terraria map viewer codeThe above code is located in the file "Terraria_WorldFile.cs", in the function "public static void LoadWorldTiles(BinaryReader reader, bool importance)". So far I haven't found any error while reading world files, but I can't totally say that there isn't any error. I'm not sure if I ported this well or not, so here is what I've done:Įlse if (num3 = 1) num3 = reader.ReadByte() Note: ILSpy returned some weird code, and I'm not sure if I translated it correctly. They were decompiled with ILSpy using the Terraria version 1.4.3.6, so right now it's up to date.Īlso the code includes the colors of all the blocks (or tiles), and those were calculated with several functions designed by Jupisoft: first the original block textures were exported to PNG from the "Content" folder of Terraria itself thanks to the "XNA Extractor" by Jupisoft (also included in the "Minecraft Tools" by Jupisoft), and then the average color of each texture was calculated with the function "Obtener_Color_Medio_Imagen(), included in this source code".įor copyright reasons no original Terraria image or resource was included in this release, and the included code mentioned above was the minimum necessary to be able to properly read the world files. To generate a world map, you can also just navigate to your Terraria world files, usually at your documents folder, then "My Games", then "Terraria" and finally "Worlds", then just select the world you want and drag and drop it to this application window, then just wait a few seconds.Īll the included source code files with a name that starts with "Terraria_" contain parts of the original source code of Terraria and are needed to be able to read the world files exactly as Terraria does. ![]() #Terraria map viewer fullLoads Terraria worlds as read-only and generates full world maps as images, it also displays world and blocks info ![]()
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